2nd Quarter classes begin the week of October 21, 2024.
You can see key dates in our Google calendar or view our Academic Calendar. You can also view the schedule as a grid (below) or as a list.
Quarter beginning October 21, 2024 |
Thursday
Medieval History Reimagined: Rise of Norman Power 1066
Quarter(s): 1,2
Day(s): Thu
Open Spots: 4
This class will use an interactive role-playing game (RPG) to immerse students in Medieval History. Students will be assigned land and titles to create a mock feudal system in which students collaborate and compete with classmates to better understand medieval society. By chance or choice, will they amass armies, capture castles, take titles, and repel rivals, or fail and fade into the pages of history?
First semester begins in 1066 with the last successful occupation of Britain, the Norman Conquest by William, Duke of Normandy following the Battle of Hastings. The class will examine the history of Normandy and how the conquest eliminated the existing Saxon nobility. Students will learn how the Normans were able to maintain control of the countryside with a comparatively small occupying force, using control of language, law, and lethal force. In addition, the class will study the resistance, both the real forces and the legends the resistance inspired in the English people. Students will evaluate the history of earlier resistance by the British peoples and compare how previous conquests affected their culture.
Students will examine case studies taken from primary source documents in art and literature to learn how warfare, architecture, politics, law, and religion interplay to create the history of the world. Students will complete a semester project on the Bayeux Tapestry. They will build on this base of knowledge to continue the study of English history in future semesters.
In this semester's RPG, all students are Normans and assigned a medieval English county and awarded the title of title of "count" or "countess." Students will develop their own coat of arms in the unit on heraldry. Each begins with similar wealth, populations, knights, and land, and waits to see how their fates unfold each week in a custom game described as a complicated, semester-long game of Risk or Medieval Axis & Allies.
Topics in this Series: Rise of Norman Power (Semester 1), Crusades and Conquests (Semester 2). Students continuing from first semester receive priority pre-registration for second semester.
Prerequisites: None
Workload: Students should expect to spend 1-2 hours per week outside of class on readings.
Assignments: Reading assignments will be assigned in class and noted in the weekly e-mail.
Assessments: Short, open note in-class quizzes will be given, and students will have a semester project.
What to Bring: Paper or notebook; pen or pencil; assigned articles.
Credit: Homeschool families may wish to count this course as a component (partial) credit in world history for purposes of a high school transcript.
10:00 am-11:55 am
9th-12th
(Semester Long)
Dynamic Dioramas: Biome Builders- Marshlands (Thu)
Quarter(s): 2
Day(s): Thu
Open Spots: 4
The best way to understand a biome is to build (a model) one! A biome is a large zone on Earth characterized by its climate, soil, vegetation, and organisms with special adaptations for the unique environment. In modeling biomes, students will learn how they are different than similar ecological concepts like habitats and ecosystems. Students will discover how human activities, such as deforestation and habitat destruction, are transforming biomes.
In this science-themed diorama class, students will be exposed to concepts such as trophic levels, the water cycle, biological competition, geographic isolation, convergent evolution, species diversification, natural vs unnatural climate change, food webs, habitat loss, and ecological niches, while they are working on their models.
Marshlands are dynamic ecosystems found along the edges of lakes, rivers, and coastlines. They are distinguished by their waterlogged soils, which support the growth of diverse, soft-stemmed vegetation such as grasses, rushes, and reeds. These plants play a critical role in stabilizing the shore, filtering water, and providing habitat and food sources for a diverse population of birds, amphibians, insects, and small mammals.
Each student will create an individual diorama. Students will craft and hand-shape their scene on a 10 x 14 inch foam board using artistic, model-making techniques. They will customize their dioramas with landforms, waterways, plant life, and paint. Once individual projects are constructed, students will populate them with miniature figures and combine their dioramas alongside those of their classmates to create a larger terrain. Students will then compete in a zoology-based survival strategy game. Each student will create one board and receive a set of miniatures to take home with them. Course documents such as maps, game rules and all other instructional media will be available via a Google Drive link which will be emailed to parents. There is a $25.00 materials fee payable to the instructor on the first day of class.
Topics in this series include: Mangrove Swamps (Quarter 1), Marshlands (Quarter 2), Coral Reefs (Quarter 3) and Deep Sea Trenches (Quarter 4).
2:00 pm-2:55 pm
3rd-5th
Graphic History: Westward Ho! Early 19th Century (through G...
Quarter(s): 2
Day(s): Thu
Open Spots: 1
What bargain buy doubled the size of the United States? What did Lewis and Clark discover? Who traveled on the Trail of Tears? In this class, students will learn about American History through graphic novels. Kids will not realize they are absorbing factual information and learning about history through the entertaining, illustrated, short-form novels. Through colorful, dramatic graphics and an approachable conversational tone, graphic novels show kids that history can be thrilling! Each quarter will begin with an overview of the graphic novel genre including vocabulary unique to the illustrations and format (panels, speech bubbles, etc.) by looking at several other examples of graphic novels. Each week, students will read a portion of a graphic novel at home from the Saddleback Educational Publishing Graphic, US History Series. In class, the novels and historical content, key historical characters, and events will be discussed. Extension activities will be incorporated such as reading, listening, or watching excerpts of other accounts of the same historical events. Students will think they are talking about cool, comic-style books, but the facilitated class discussion will lay the groupwork for an understanding of US History, chronology, and critical thinking skills. Second quarter will cover the growth of the nation through the graphic novels: Problems of a New Nation (1800-1830); Americans Move Westward (1800-1850); and Before the Civil War (1830-1860). Students are expected to read approximately one half of one graphic history novel (25-30 pages) per week which they may read individually or read aloud with their families. These novels are generally considered at an ages 8-12 reading level. Build a graphic history library. Collect all 12 (3 per quarter)! Because students will need the same editions of all three graphic novels to be able to refer to the passages on the same page numbers, class sets of the graphic novels will be purchased for students. A supply fee of $48.00 will be due payable to Compass on or before the first day of class for three novels. Topics in this series include: The American Revolution (Quarter 1); Westward Ho! (Early 19th Century) (Quarter 2); The Civil War (Quarter 3); and The 20th Century (Quarter 4)
11:00 am-11:55 am
5th-6th
Art / Music | Science / Technology | Humanities / Social Sciences | Language Arts |
Extracurricular | Math | Foreign Language | (Full Classes) | Private Lessons | Cooking | Lunch N Learn |